
neb prototype
The initial prototype for NEB.
Move left and right, auto-shoot baddies on the beat, get weapons, keep your shields repaired.
The game is over if you survive for 5 minutes, or if an enemy reaches the bottom of the screen.
CONTROLS
- Arrow keys or tap (mobile) - Move left and right
- Enter or click/tap to choose upgrade/slot assignment
GAMEPLAY
- Assign items to 1 of 4 beat slots
- Each auto-fires on that beat
- You will find more weapons and a shield repair tool
- The shields will break after enemies hit them 3 times
- Their hits trigger every few seconds if up against a shield
- XP is dropped when enemies are killed, and collects along the movement area
Current Status
NEB is being developed in Unity. Check out my instagram to follow development.
- Beat driven, auto-firing, survivor SHMUP with meta progression
- Bosses unlock new permanent abilities
- Abilities and base stats can be upgraded
- Bosses unlock new permanent abilities
- Timing / movement-based gameplay
- No button pressing
- Map exploration akin to Slay the Spire between encounters
- XP = currency
- Hand drawn and animated pixel art inspired by the 16-bit era
- Thematic exploration of:
- why mutual symbiosis is necessary
- how cosmic threads may transcend a corrupt world
- bug stuff
- bacterial, genetic mutations
- mossy things...
- the collective unconscious?
- mossy things...
- bacterial, genetic mutations
- bug stuff
- how cosmic threads may transcend a corrupt world
- why mutual symbiosis is necessary
- Developed for PC and Mobile

Updated | 28 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | at_a____distance |
Genre | Shooter, Rhythm |
Tags | Arcade, Retro, Roguelite, Shoot 'Em Up |
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